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TRAUM

Navigate an eerie asylum and forest as you solve twisted puzzles, uncover your traumatic past, and survive the embodiment of your trauma.
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Traum was developed over 12 weeks, half-time for the third game project at TGA with the theme of platforming. During brainstorming, we focused on creating a slow-paced, story-driven side-scroller inspired by Playdead’s Limbo. Really proud of this one, made with love and despair from our morbid team.

Early character concept

Early character concept

Asset-pack

Asset-pack

Late environmental and puzzle mockups

Late environmental and puzzle mockups

Environment I made and set dressed

Environment I made and set dressed

Logo made by me!

Logo made by me!